Welcome to "Real-Displacement-Textures" - Highend-scanned-surfaces for computer graphics !
The RDT-textures are produced by using highly detailed 3d-scans to get accurate color and depth informations from a real location. At the processing, we work with polycounts up to 20.000.000 and native scan-resolutions over 16k. We also use a image-based-lightcancelling-process to reduce the light and shadows in the diffuse-map. All maps are provided with layers for glossyness, roughness, ambient occlusion and more, so it's prepared for physical rendering. Most maps are leveled to set it to 100% and it fits - so you save time setting up a material. We also provide normal-maps as a alternative to the displacement, or to support it. With these textures you can reconstruct the original surface incl. the geometry with a minimum of resources and a maximum of speed and flexiblity.
Map it on any convenient geometry - adjust hight - render - that's it !!
Please check out our DEMOS
Available at the shop: RDT - collection one ...shop-link
- Sand - Gravel - Rock (walls/floors) - Soil - Leaves - Tracks - Asphalt
Available at the shop: RDT - collection two ...shop-link
- Stone (walls/floors) - Brickwalls - Cobblestones - Snow ...
NEW! Available at the shop! RDT - collection three ...shop-link
- Forestfloors - Forestroads - Moss - Roots - Leaves ...
Planed: further productions
Gravel - Asphalt - Lavastone - Roofs - Microsurfaces - Textile - Carpets ...
Feel free to tell us what surface you would like to have.